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Today we’re going to do a something little bit different than we normally do. I’m going to give you some givens so you get an outline of what we’re trying to ask a question about and then we’re going to do a question. We’re going to make it a group project and I want you to all respond to it in the comment section on our YouTube channel. Let’s get some feedback. I think this will go a long way to furthering the understanding in 2-channel rooms because we get a lot of customers that have 2-channel rooms, some dedicated, some not. But let’s see if we can propose some general overall questions that will help us put on our thinking caps and give us some more ideas about what directions to go.

So we’re going to make some assumptions here. We’ve got a 2-channel listening room. It’s rectangular. Balanced treatments so everything is good. So we’ve got a nice room with everything that we need in it. Speakers, listening position, distances correct, treatment good, now low frequency pressures, got a nice, smooth curve so we don’t have to worry about bumps, peaks and troughs and all those crazy things that we fight against every day.

So assuming all of those givens in a 2-channel system does resolution, decrease with distance from source. As we move our listening position back away from source, source is always speakers in this situation, do we lose resolution? So let’s keep that as our operating question and make your comments accordingly.

This is an unedited transcript from our video series from Acoustic Fields. There will be some errors in grammar and sentence structure that occur during this translation process.

For complete understanding and comprehension, please view the video which is included in this text. For any additional information regarding this topic or others relating to room acoustics, please contact us directly at:

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Dennis Foley

I am an acoustic engineer with over 30 years’ experience in the business. My technology has been used in Electric Lady Land Studios, Sony Music of New York, Cello Music and Films founded by Mark Levinson, and Saltmines Studios in Mesa, Arizona, along with hundreds of others.

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